Devlog: RPG (UE 4)
By
Noah Day
By
Noah Day
This is more of a quick update as to some of the features that have already been implemented in this project:
- Basic Movement: Basic movement was created for the character using the input system built into Unreal Engine. Animations are from an asset pack and were implemented using blend spaces.
- Stamina: In addition to the basic movement, sprinting was implemented and added to the stamina system. A state machine was used to move between the different actions of the sprint (ex., a state for sprinting that moves into exhaustion and into recovery). Animations were updated to the blend space, and the UI reflected the sprint.
- Basic UI: UI was added for the Health, Stamina, and Mana/Magic bars for the UI. As of now, only the stamina bar is fully integrated and reflects the values of the player's character
Next to implement:
- Basic Combat
- Basic Enemy AI