Raytracing In… Series
By
Noah Day
By
Noah Day
One of the projects I had been working on was Raytracing in a Weekend of Books. These books are designed to teach how to build a raytracer in C++, including the various calculations and rendering processes needed to create an image and lighting. In addition to code in the book, I added multithreading, time estimated remaining, the images created to a jpg, and some barebones GUI to be able to track the rendering process and help speed up the renders. Below are some images produced during the course using the built renderer. These books are fantastic, and I highly recommend them to anyone interested in raytracing/graphics.
Books can be found at https://raytracing.github.io/